Editor module to runtime module to plugin linking
I've got following situation:
As you may guess it's not working. I got procedural mesh component missing DLL when I launch the project. Is such scenario even possible? Or I have to use god-forsaken blueprints and drag'n'drop from the assets without adding the actors to the placement panel?
asked Dec 05 '16 at 05:39 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here