*BUG* GetSkelMeshComponent() crashing the game.
For my plugin, I have inherited from UAnimInstance in order to constraints bones and morph target programmatically. Unfortunately, calling GetSkelMeshComponent() method is crashing my editor:
This is how I call the function:
Prior to that I would like to retrieve the list of blendshape and bones used with the rig associated with my AnimationInstance. The documentation of GetSkelMEshComponent is not existing.
Thank you for your assistance.
asked Dec 05 '16 at 05:47 PM in C++ Programming
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