Hi,
For my plugin, I have inherited from UAnimInstance in order to constraints bones and morph target programmatically. Unfortunately, calling GetSkelMeshComponent() method is crashing my editor:
"Cast of Package /Script/MyPluginModule to SkeletalMeshComponent failed"
This is how I call the function:
USkeletalMeshComponent* skel = this->GetSkelMeshComponent();
Prior to that I would like to retrieve the list of blendshape and bones used with the rig associated with my AnimationInstance. The documentation of GetSkelMEshComponent is not existing.
Thank you for your assistance.