Hello.
So whenever i set number of players to 2 i get black screen on second client, and engine freezes as well. Tried launching separately, via “ue4editor PathToProject.uproject /Game/Maps/Map?listen -server” and connecting via cmd as well.
Once loaded i see map for a second and then it becomes black, console is active though.
One of latest log entries:
[2014.06.06-22.01.41:141][251]LogNet: Login request: /Game/Maps/Example_Map?Name=Player userId: Invalid
[2014.06.06-22.01.41:141][251]LogNet: Client netspeed is 10000
[2014.06.06-22.01.41:846][273]LogNet: Join request: /Game/Maps/Example_Map?Name=Player?SplitscreenCount=1
[2014.06.06-22.01.41:847][273]LogGameMode: RestartPlayer Player
[2014.06.06-22.01.41:848][273]LogNet: Join succeeded: Player
[2014.06.06-22.01.41:849][273]LogWindows:Error: appError called: Cast of IpConnection /Engine/Transient.IpConnection_0 to LocalPlayer failed
[2014.06.06-22.01.41:849][273]LogWindows:Error: Windows GetLastError: ?5@0F8O CA?5H=> 7025@H5=0. (0)
I’ve had problem similar to this, when engine was crashing on networked PIE as soon as i use custom HUD actor in the game mode. Current project was working at first, i’m totally not sure after which code changes it started to happen.
I’ve seen other questions about black screen, but they’re useless as i don’t have that bigfoot card.
Thanks in advance.