Need help making a jump BindAction

I want my player to be able to jump, but I don’t know how to use the ACharacter::Jump in my code.

InputComponent->BindAction("Jump", IE_Pressed, this, &APlayer_Marco::Jump);
	InputComponent->BindAction("Jump", IE_Released, this, &APlayer_Marco::StopJumping);

...

void APlayer_Marco::Jump()
{
	
}
void APlayer_Marco::StopJumping()
{
	
}

NOTES:ACharacter::Jump | Unreal Engine Documentation
C++ beginner.