Incorrect geometry from fbx import
When I was working on a tileable asset for a personal project, I began to run into issues with what appeared to be seams in my textures. This was weird for because I was working in Substance Painter with tileable materials made in Substance Designer, so this shouldn't have been the issue. When i checked to see the snapping there was an issue with one side being deformed, where in Maya that surface was shown to be flat and was checked using a scaling trick. Any thoughts on why this may be?
asked Dec 05 '16 at 08:46 PM in Using UE4
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