4.14 Forward Rendering Crash in VR preview

The editor crashes at about 10 seconds in every time I run VR Preview using forward rendering. If I switch to the deferred renderer the VR Preview does not crash. This also did not happen in the 4.14 preview.

Here is the Crash Reporter.

Assertion failed: 0 [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Renderer\Private\ShadowRendering.cpp] [Line: 868]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Renderer!FProjectedShadowInfo::RenderProjection() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:868]
UE4Editor_Renderer!FSceneRenderer::RenderShadowProjections() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\shadowrendering.cpp:1327]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderForwardShadingShadowProjections() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\lightgridinjection.cpp:617]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:808]
UE4Editor_Renderer!UpdateSceneCaptureContentDeferred_RenderThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\scenecapturerendering.cpp:223]
UE4Editor_Renderer!UpdateSceneCaptureContent_RenderThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\scenecapturerendering.cpp:264]
UE4Editor_Renderer!FScene::UpdateSceneCaptureContents'::12’::EURCMacro_CaptureCommand::DoTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\scenecapturerendering.cpp:526]
UE4Editor_Renderer!TGraphTask<FScene::UpdateSceneCaptureContents'::12’::EURCMacro_CaptureCommand>::ExecuteTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:320]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:454]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Any idea how to fix this?