Dedicated server ue4 4.14

Im using 4.14 everything works fine i removed the code to get the dedicated server target to compile. The client works with no problem but the dedicated server does not … i get this error …

Assertion failed: IsValid() [File:C:\Users\Skeeta\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 783] This is my current error message.

Hello,

When you say you removed the code to get the dedicated server target to compile, what code are you referring to?

Could you run me through the steps you’re taking when you’re seeing this error so that I can reproduce it on my end? Thanks