Packaging Error: Unknown Cook Failure
Hi all, I'm extremely close to completing my project, but now I'm having this issue while trying to package my game.
I'm getting an unknown cook failure, and I can't quite make sense of what the issue is with the log. I noticed some warnings about one of my pawn classes (DrunkPawn), where there's an issue with some of the variables or something? Not sure what's going on, since everything compiles and plays fine.
Additionally, there were some warnings about how certain assets failed to load, but those were long deleted and have given me zero issues.
Below is the log:
This is an urgent issue and any feedback would be appreciated.
asked Dec 06 '16 at 09:41 AM in Packaging & Deployment
Wow that is a long log file. A lot of it seems to be the same error repeated over and over though. I'll list out the errors that I see and give an idea of what I think may be able to fix them.
This one seems like the files that were imported are set to read-only or they're being held by another process. They should be writable as the editor will write changes to them. There are multiple of these.
Based off the name, is it possible that this Vomit asset actually has that '.' in its name? If so, that'll need to be removed. The editor doesn't deal well with filenames that include special characters such as that. You may want to try reimporting the asset to see if that fixes it.
This seems like it's trying to access a property that isn't available to it. Try changing the Expose On Spawn, Private, and Edtiable settings to see if that helps. If not, what kind of function is ExecuteUberfraph_DrunkPawn?
The ensure here seems to be related to the previous line. From looking up other reports of this, this usually appears when there is an animation that no longer has a skeleton set to it. I would check all of the animation assets that are being followed by this ensure message to check if they have their skeletons set.
answered Dec 06 '16 at 07:23 PM
Matthew J ♦♦ STAFF
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