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Floating Pawn Movement can't Move on the Z axis + X or Y at the same time?

Whenever I try to add vector input to my floating pawn on the X or Y axis while I have vector input also going on the Z axis it seems that it makes the movement on X and Y really slow. Has anybody any idea why this is? Bug?

Product Version: UE 4.14
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asked Dec 06 '16 at 12:09 PM in Blueprint Scripting

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ElSnaps.
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Hi,

Based on my experience, these are my suggestions:

  1. Maybe you are using too small of unit for movements in the X & Y axis.

  2. Maybe your camera is placed in a position such that it can see the movement of your pawn only in your z axes clearly and not in the other two axes.

  3. Check if your world/level and Pawn movements are aligned properly with x,y & z axes. Mainly Check the rotations of these objects.

  4. Try playing with your Vector Interpolation between start and end points, see if tweaking it helps. I use timeline with my own custom curves.

  5. Ensure that unreal's world axes is the same as the target platforms world axes.

  6. Also, the movements should be coordinated with the tick events. If they are not, then the movements might appear a bit random

Hope this helps. d0d0

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answered Dec 06 '16 at 06:00 PM

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d0d0
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