Whenever I try to add vector input to my floating pawn on the X or Y axis while I have vector input also going on the Z axis it seems that it makes the movement on X and Y really slow. Has anybody any idea why this is? Bug?
Hi,
Based on my experience, these are my suggestions:
- Maybe you are using too small of unit for movements in the X & Y axis.
- Maybe your camera is placed in a position such that it can see the movement of your pawn only in your z axes clearly and not in the other two axes.
- Check if your world/level and Pawn movements are aligned properly with x,y & z axes. Mainly Check the rotations of these objects.
- Try playing with your Vector Interpolation between start and end points, see if tweaking it helps. I use timeline with my own custom curves.
- Ensure that unreal’s world axes is the same as the target platforms world axes.
- Also, the movements should be coordinated with the tick events. If they are not, then the movements might appear a bit random
Hope this helps.