Can I control falloff of Specular highlights on Mobile ES2?
I have noticed that the default specular level in mobile seems to be maxed out. The specular material input has no effect on mobile so I cannot scale it back in anyway. I'm trying to match the default value on PC but there doesn't seem to be anyway to do that.
This is the PC with its default spec of 0.5
And this is Mobile ES2 with its default spec setting. .. A bit blown out.
asked Dec 06 '16 at 02:20 PM in Rendering
I know virtually nothing about mobile rendering, but the falloff issue is one of roughness rather than specularity. At least on desktop rendering.
Try setting the Roughness to 1.
answered Dec 07 '16 at 07:45 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here