Skybox mesh size issue

Hello there!

The issue looks quite silly, but I couldn’t find any relevant answers via Google - everybody just discuss the textures’ quality and size, but not the mesh size.

I’ve started using UE4 not a long ago. When I’ve tried to create a custom space-themed skybox using skyscape, I’ve faced an issue. When I remove default skybox object from the example scene and adding my own, it shows just like a usual object of some size, not as an extra-large sphere around all the scene.

If you’ll try to fly with your camera to the border of the default skybox of the example scene, you got nothing - it’s still somewhere there, far far away. But it’s not with my own skybox. I’m getting smth like this:

(yellow circle covers all the skybox object. All the beauty of starred sky is inside, so there’s no problem with material, but the object is quite small:) )

What am I missing? Was trying to do according to this tutorial - [www.youtube.com/watch?v=JSRsQpRfDlk][2]

Have you tried increasing the scale of the skybox? Try setting the scale to 100 or 1000.

Hmm, I’ve compared properties of my skybox and the default one and it seems legit. Default skybox has these stats:

But my was Scale: 1:1:1 and Movable.

I’ve applied new properties and it seems working.