Skeletal mesh fbx import: Seam on texture when mesh contains of several meshes and is imported as skeletal mesh
I have a file that consists of several individual meshes. The meshes touch each other. The meshes are bound to a rig with animation. If I import the fbx as a skeletal mesh to UE4 and assign the materials there is a seam between the textures of the different meshes. If I import it as a static mesh the seam is not there. I've already tried differengt import and export settings.
Reproduction steps: 1. Export a mesh that is separated into different individiual meshes including rig and animation as a fbx (in this case I used Cinema4D) 2. Import it to UE4 as a skeletal mesh (doesn't matter if textures and material import is checked) 3. Open the Mesh in the editor and assign materials 4. There is a seam on the texture as you can see below on the picture. (picture01)
If you import the fbx as a static mesh (either from Maya or also Cinema4D) there is no seam (picture02). The Bug is also in 4.13.
asked Dec 06 '16 at 03:54 PM in Using UE4
I solved the problem: When I go to reimport settings and choose "import normals and tangents" as normal import method the seam is gone.
answered Dec 07 '16 at 01:01 PM
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