Flying Movement Mode Tighter Control

How can i make the controls in the flying movement mode of the character component more tight. I have simulated gravity with force btw. I have the default third person character setup for movement while flying. Currently the character controls very loosely so he is very hard to control.

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I found a solution for this too! for anyone wandering how to make tighter controls in the flying movement mode, just connect to the event tick a calc velocity node.

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Could you please be more specific?