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multi camera scenary

Good evening community !

I'm trying to reproduce a VR scenary, i have 3 giant monitors at my disposal. This may have been the wrong approach but what I intended to do is create a set of 3 cameras representing the front view, the left view and the right view forming a 180° field of view. The user only controls the front camera and as he moves, the side cameras follow those movement without breaking the view structure. To achieve this, i built a blueprint pattern for each of the side cameras to force them to follow the front camera as it moves (in any direction, including the camera yaw and pitch).

This is the blueprint for the left camera. Unfortunatly it doesn't work. alt text

The player 0 has been assigned to the front camera programmatically but it's movement doesn't force the left camera to move as well. As i'm very new to unreal i may miss something there.

Therefore i seek guidance from some more experienced users to construct a solution to this problem, don't hesitate to point me in another direction if this approach doesn't seem doable.

Thanks a lot in advance for you answers !

Product Version: UE 4.14
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blueprint.png (103.1 kB)
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asked Dec 06 '16 at 06:19 PM in Using UE4

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F0revermore
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