Critical Error - Array Index Out of Bounds

When opening one of our maps, it crashes on load with this error:

[2016.12.06-19.13.32:061][ 3]LogWindows:Error: === Critical error: ===
[2016.12.06-19.13.32:061][ 3]LogWindows:Error:
[2016.12.06-19.13.32:061][ 3]LogWindows:Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 833]
[2016.12.06-19.13.32:061][ 3]LogWindows:Error: Array index out of bounds: -57 from an array of size 4096

I can attach the whole log, if required. No major changes were made to this map the last time I accessed it, and I cannot determine what the cause of this is. It does not happen for any of our maps. I had done a search prior to making this post to see if it was a known issue, but all I can find are people having this crash after building lights. Just in case, I had cleaned and validated SwarmAgent, but that didn’t fix it so it must be something else. It may be worth noting that this is one of our smaller maps currently, and all the larger maps are okay.

Any tips and suggestions would be greatly appreciated!

I remember a similar error i had a while ago with a map but cant say for sure if its the same, i fixed the error i had by deleting the saved and intermediate folders in my project, which is fine for a blueprint project you will have to recompile shaders and some settings you might have changed may revert back to default, there is some stuff in that thread about it.
You might want to wait and see if anyone else can give you a better answer but if you have no other options you could give that a go.

Here’s the callstack:

MachineId:AE75B72144BDF7C96616A4890EBA6062
EpicAccountId:018442e0bf2a423f919572e146f6e356

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 833]
Array index out of bounds: -57 from an array of size 4096

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Landscape!FAsyncGrassBuilder::Build() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\landscape\private\landscapegrass.cpp:1546]
UE4Editor_Landscape!FAsyncTask::DoWork() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\asyncwork.h:256]
UE4Editor_Landscape!FAsyncTask::DoThreadedWork() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\async\asyncwork.h:280]
UE4Editor_Core!FQueuedThread::Run() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\hal\threadingbase.cpp:443]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]