As you can see in the topic, when I add BP using Child Actor Component and want to use it by casting to it, UE will crash and permanently broke your file. No matter whether you connect the nodes !
I deleted every node, every variables and methods and still after restarting UE my BP will crush UE.
It’s look like, this is one of this common problem when you migrate your project to higher version (4.13 to 4.14) and you have to rewrite you BP from scratch in identical way like before. This have no sense but I know it will work, this is not first time.
I might sounds like hater or something, but you should know that I love your engine. I realy think you should sit down, fix all the issues, make it super stable and after that add new features.
I am happy to hear that you have found a workaround for your issue. If the issue returns and you would like to investigate the issue further, please feel free to reopen this issue with any additional information you may have and I will be happy to help.
I think, rewrite entire blueprints it’s not a workaround. As I said, this is not the first time when you have to do it after migrate to higher version. .