"Find Collision UV" always returns zero for Skeletal Meshes
In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine for all other objects, it returns X=0.0, Y=0.0 for any place on Epic mannequin.
How to reproduce:
asked Dec 06 '16 at 11:46 PM in Using UE4
Thank you for the report. I was able to reproduce this behavior and I've created JIRA UE-39787. Our developers will be investigating further. Follow that link to monitor the status of the bug and please feel free to vote.
answered Dec 14 '16 at 06:55 PM
TJ V ♦♦ STAFF
Hi guys i think this will help. I made a function based on FindCollisionUV and did some changes on it.
answered Mar 20 '19 at 07:33 AM
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