I’m having an issue where despite changing the game-modes “gamestate” to a custom value, it still being stuck on “GameStateBase”. I’ve tried changing this both in settings and direct editing to the game-mode itself. upon compiling the game-mode, all “event begin play” functions for “Default Pawn Class”, “Player Controller Class”, “Player State Class” cease to start. I’m not sure if this is plugin related or not, but i am using; Melee Plugin, Advanced Sessions, and Low Entry.
Further testing comes to this conclusion, the gamemode’s Gamestate will only change after restarting editor; However once doing so, using a custom gamestate breaks all the other options “event begin plays” One other thing to note that might be doing it is, the custom gamestate uses an interface.