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How can I edit a physics volume in blueprint?

Hey guys, I'm trying to make a trap in UT4 for one of my assignments at university. I have a physics volume decreasing gravity above a fan but i want to create a trap where every 4th player that passes through the physics volume is sucked back into the fan instead of being pushed up to the health pack.

I have a trigger volume hovering above the fan mesh, and I have variables set up for the number of players passing through but I have no idea what node I need to use to be able to edit the physics volume when my branch is true!!

Any help at all would be greatly appreciated! :)


Product Version: UE 4.14
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asked Dec 07 '16 at 12:06 AM in Blueprint Scripting

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