Hit events eternal problem

Hi guys.
I am literally going crazy here. I made a FPS game on 4.9 and remember collision being a serious pain the but but got everything working and still remember how.

on 4.14 im goofing around with a simple twinstick.
Projectile with a static mesh and box collision…enemies with a static mesh and a box collision.
I have generate hit and overlap events ticked on all parties.
I created “projectile”, “player”, “enemy” Enemy_Projectile" collision objects and am using custom settings of course to manage who can hit what like i did in my FPS game.

I know to make sure both parts who collide should be blocking each other to generate hit events, and overlapping each other to generate overlaps.

my overlaps work…the hits never fire. I need hits for certain drag off pins that overlap doesn’t have.
I’ve looked at close to 20 video tutorials…and read about 40 forum posts on reddit and here and elsewhere…

no results.

why is this such a huge problem? im delayed now 3 days (16 hour work days here man)…and am not generating hit results either on the mesh…or the box collision im using. Like I said, overlaps work perfectly.

im ripping my hair out on this one…please help!..if you need screens or ill share my desktop for you if you can help me !!

Thanks and sorry for the book i wanted to avoid people offering answers i already know about. (dumb things even like default root scene replacement etc)

For hit events to trigger, both your active mesh and the object you hit need to have Simulation Generates Hit Events enabled. Also they need to have their collision profiles set up in way to allow collision between those two objects, not just overlap.

You wrote that you did all this, so you either missed something or you encountered a bug.

Thanks for answering. Yes …it HAS to be a bug because its bugged. What strikes my curiosity is that there are SOOO many posts and questions about this and EPIC doesn’t address it.

let’s understand. Overlap is for the capsule components right?
Hit events are for the meshes.

is it only for skeletal mesh to skeletal mesh ?
does it work from static mesh to skeletal mesh and vice versa?`

in my first game it was skeletal to skeletal
now its static mesh to static mesh.

also blocking volumes dont block projectiles, nor does BSP. Looks really stupid on a twin stick that these “lasers” go straight through everything…even in the EPIC twin shooter tutorial i see his lasers go straight through the walls. mine are built basically the same way.

EPIC!!! :smiley: