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How to set Mobile/HTML 5 preview level the default renderer on startup ?

Hi. I have a new PC with integrated graphic card on which I wish to develop. The problem is that using DirectX 12 renderer, I get about 15-16 FPS in third person template. If I change the renderer to Mobile/HTML 5, I get about 37-38 FPS.I wish the editor to start on mobile renderer by default, because when it says "changing preview rendering level", it takes a lot of time .Also, shaders recompile again when I make the switch, taking even longer. How to make the editor start with mobile renderer ?

Product Version: UE 4.14
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asked Dec 07 '16 at 12:29 PM in Rendering

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avatar image AndrewHurley Dec 07 '16 at 05:03 PM

Hey mahri726,

If you are going to be designing a game for the Mobile/HTML 5 platform, then you should be able to switch to the correct preview rendering level and whenever you restart your project the setting should not need recompiling. I tested this on my end and saw the initial recompile of shaders, but after restarting it switch over to Mobile/HTML 5 preview rendering level without recompiling.

If you are trying to get performance back when running on a lower end computer, you can use the Engine Scalability Settings to set the engine rendering settings to low. This will reduce the overall quality of your game, but also give back some of the performance.

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Let me know if you have further questions.


Andrew Hurley

avatar image Squareys May 05 '18 at 10:17 AM

But is it possible to save the setting so that I don't have to switch to GLES 3.1 after every restart of the editor?

avatar image Institute Games May 19 '18 at 06:24 PM

I agree, it would be great to be able to start the editor in a given preview rendering level.

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