Feature Request: Cylinder shaped Collisions

Currently Unreal Engine 4 does not support one of the most basic shapes for collisions: Cylinders. The only comparable option is Capsule, which has the problem of being round at both ends - which is exactly what I don’t need, this would cause collisions to miss their intended spot. It would be great to have support for Cylinder shaped collisions, as they have just as many uses as the other collisions named here.

While I am aware that PhysX doesn’t support Cylinders as a primitive (which tbh is an odd choice), making these collisions manually out of n-DOPs is not going to cut it. In the mean time, I am using boxes to do the work of cylinders - somewhat effective, but still takes a while.

I definitely want this too. Maybe it is worth it to bug nVidia about getting PhysX support for it. Wouldn’t a cylinder be simpler to implement than a capsule I wonder?

Please add this feture.wooden logs etc are not capsules