[Feature Request] Update Asset's Source File Version & Reimport
Not sure if this exists, but it seems like a fairly easy thing to implement. We are currently using unreal to create VR pieces and our current VFX pipeline already has a very extensive asset publishing system. One way for unreal to play nice with our already existing pipeline and most people's pipelines would be if you could right click on meshes / animations / textures etc... and inside Asset Actions there could an option called
All this really needs to do is grab the source file location, check for any instances of "_v###" increment it, and see if there are any newer increments. If one exists, it could ask you to update the file path to it and Reimport.
It could be even fancier if it could do this periodically on it's own, or a 1 button global check all and alert you of new versions.
not sure how most people version control their imported FBX assets but this would save a lot of time for us!
I already know a lot of people are going to say "just always overwrite your latest fbx and back up your different versions elsewhere", but this would be a nice
Also I do have coding experience, just not c++ and not in the unreal environment. If anyone knows of any good resources that can get me started on creating this plugin on my own that would be appreciated as well!
asked Dec 07 '16 at 04:27 PM in Everything Else
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