[Feature Request] Non-Uniform Indirect Light Sample Density

One feature I’d like to see is non-uniform Indirect Light Sample Density when building lighting for a level. While designing a level that’s intended for a cinematic, There is a air vent that I want a shot to take place in. The character wasn’t being light right so I added a character indirect detail volume, still not right. So I decreased the Volume light sample placement, the geometry of the vent is just out of phase with the placement of samples such that samples are placed just outside of the vent and there for in complete darkness. Decreased it one more time and it looks fine but every where else doesn’t need such a high density of samples.

It would be great if individual character indirect detail volume had it’s own Volume light sample placement setting.
That way people could have denser sample placement when they need it.