Lightning - Huge contrast between assets and landscape
I'm trying to make a scene which uses landscape and has some outdoor and indoor sections. While with outdoors everything is OK, I've approached a problem in my indoor section.
The indoor section is a cave with some pillars in it which use bright, stone material (similar to sandstone). The floor of the "cave" is a part of my landscape which uses simply sandy material. When I bake the lights, a huge contrast between pillars and the floor appear - pillars are properly lighten, but the floor (part of the landscape) is very dark, even if they both use materials with similar colors/roughness/etc.
Is it because of that the landscape is in both interior and exterior?
asked Dec 07 '16 at 10:03 PM in Using UE4
It's hard to tell without screenshots, but it might be due to the low resolution of your landscape's lightmap. I would use a mesh for the floor of the cave, since it will give you more control over the lightmap density and other things. Increasing the lightmap resolution for your landscape for the sake of a few square meters of cave would be an enormous waste of memory.
answered Dec 07 '16 at 10:54 PM
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