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Building for HTML5 from command line uses the last packaged build from the editor.

I am able to build and package my project to HTML5 from inside the editor with no problem. When I build using the command line, everything succeed, but when I run the project in firefox(via pushing to the server, or from the launch helper), it will always be the build last made when packaging via the editor.

the command I run is:

 ../Engine/Build/BatchFiles/RunUAT BuildCookRun -project="C:\PATH\TO\PROJECT\Project.uproject" -noP4 -platform=HTML5 -clientconfig=Development -serverconfig=Development -cook -allmaps -Build -stage -pak -archive -archivedirectory="C:\Output"

Ive tried running the command with "-platform" set to "Win64" and it works as expected. Any help is appreciated.

Product Version: UE 4.12
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asked Dec 07 '16 at 10:35 PM in Packaging & Deployment

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avatar image nick.shin STAFF Dec 08 '16 at 03:09 AM

i don't remember what 4.12 does -- but, if you run UnrealFrontend.exe and run the "build, cook and copy(or run)" -- is the "output" parameter different?

for example, i currently see: * -stagingdirectory="c:/output"

and not: * -archivedirectory="c:\output"

avatar image RetroZelda Dec 08 '16 at 05:42 PM

Nope, it is setting"-archivedirectory". I ran a build last night setting the staging directory with no luck.

I did notice that UnrealFrontend sets "-ScriptsForProject" and so I have a build running now seeing if setting that will change anything

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setting "-ScriptsForProject" ended up working for me. Thank you

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answered Dec 12 '16 at 07:07 PM

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