Same character animations, different mesh

I have two models, the default third person character and a version of it without a head which I was going to use for a first person view. The only problem that I’m meeting is that when I go to set the animations, nothing happens. I kept the same bones that it came with, but just deleted the head in Blender. I think I need a custom characer animation set but I can’t figure out how to do it.

I’d like to just be able to copy over the main character animations and just change the mesh but the option seems to be greyed out.

Did you import the headless model using the third person skeleton that was already existing? If not you should try that.
If that doesn’t help you should have a look through these, hopefully find what your looking for!

https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/

Couldn’t seem to fix it, I’m just going to have 2 of the same model but the one that the owner can see is further back and I think thats fine. Thanks anyways.

Hi, you can use a node called “Copy Pose From Mesh” that you can use in anim graphs.
If you have your full animBP in the full body, then you can make a new animBP for the “headless body” with just a CopyPoseFromMesh in it: This will copy the animations from the source mesh where it finds bones with the same name.
You will just need a reference to the full body mesh)