Player must look at lights as they light up to continue

So my college class requires me to make a demo 1st level to a game, i’m just doing a basic FPS. I want to have the player start in “basic orientation” where lights around the room (that were previously unlit) light up, and the player looks at them, the lights disable and after doing all four of them, the player can progress. The problem is i have no idea how to do this, I’ve only used unreal for like 6 hours. If anyone could help i’d be eternally grateful.

You could do this, have that event in your blueprint for your light, and in the character have the trace for what ever object type you make your light bp you might want a collision sphere around the light and to pick a object type you dont have anything else of so you dont get false hits and when the trace hits the light cast to your lightblueprint and turn it off. Hopefully gets you going in right direction.