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Endless/infinite/mirrored level

Hello everyone. I need help with a thing, which correct name is unknown for me :) So I'll try to explain, whot I'm actually going to achieve: I have made large world (~20 000 square kilometers) and the world is built with help of world composition, and its square. The world itself working like a charm, but now I want to make it endless, like... planet. So if the player will reach level border, he will see oppositeside of the level, and if he try to walk further - he will be transitioned to the opposite side of world. How can i achieve this effect, or maybe someone know how the effect is called?

One additional question: my game is based on physics, so physics must be as presice as possible at moment of the transition... and the transition must be seamless....

Product Version: UE 4.14
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asked Dec 08 '16 at 03:45 AM in Blueprint Scripting

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Naivrat
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avatar image Naivrat Dec 08 '16 at 02:01 PM

Just tried the "Portal" technique, this is not goig to work, as the video memory consumption is more than 500Mb. Maybe there is a way to change world compositions level position, so the level will be moving with player?

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