Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to slow the rotation of an actor using set rotation.

Hey all.

I'm trying to use a blueprint class to create a double door which can be duplicated and spawned whenever I want.

The door opens and I have no issue with the basic functionality. However when the door opens it "skips" from 0 rotation to 90degrees instead of gliding open smoothly.

I have been through multiple tutorials but they all seem to rely on level sequencer or matinees. seeing I'm using a blueprint class instead of the level blueprint I can't really use either of these.

I'm sure it's something obvious but I'm pretty new to ue4 and don't know where to look.

Here's my current BP for the doors if it's any help. Also the timelines don't have any curves or anything as I don't know how they work... I'm guessing this is part of my problem.

alt text

Product Version: UE 4.14
double door bp.jpg (227.4 kB)
double door bp.jpg (227.4 kB)
more ▼

asked Dec 08 '16 at 10:14 AM in Using UE4

avatar image

19 4 3 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

In your timeline make a float track that goes from 0 to 90 over what ever time and it will update as the timeline runs. thats the documentation on timeline aswell if you have not seen it. https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/Editor/ alt text

door.png (147.1 kB)
more ▼

answered Dec 08 '16 at 11:20 AM

avatar image

256 11 4 7

avatar image Demipro Dec 08 '16 at 05:27 PM

Thanks dude that works perfectly.

I had an issue where the 2 animations wouldn't repeat but it was because I was using 2 timelines instead of just playing and reversing the one.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question