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Add a static mesh relative to the precedent added

Hi,

I want to make a procedural level by using the construction script, I want to add a static mesh relatively to the precedent added, I got all the info of offset and rotation.

My problem is due to the relative location of the news static meshes. They are only relative at the staticmeshactor pivot.

alt text alt text

Does someone have an idea ?

Product Version: UE 4.14
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prob3.png (529.1 kB)
prob.png (217.6 kB)
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asked Dec 08 '16 at 10:46 AM in Blueprint Scripting

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SaW_Do
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Maybe you need further informations I didn't gave ? Thank you for your time

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answered Dec 09 '16 at 10:25 AM

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SaW_Do
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