Splitting Transform on "Construct object from class" ignores values

  1. Create blueprint type derived from UObject.
  2. Create variable of type Transform in it and expose it on spawn.
  3. Create an instance of the type, with “Construct object from class” node.
  4. Split the pin of the aforementioned variable and fill in some values.
  5. Values get ignored and the variable has default Transform values instead.

Hello Czyzyk,

After doing a bit of digging I was able to find that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-33924)

Make it a great day