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Referencing an animated character from animation blueprint to blueprint class

Hi Guys ! I'm working on an animated film and i want to reference my animated character from animation blueprint to blueprint class. I've to give footprint to my animated character as there are tutorials on the youtube but those are for game but i couldn't found any such thing relevant to animated character which doesn't have any interaction. please help me with this. I want to do this so that i can call my triggering function on each footstep.

Product Version: UE 4.12
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asked Dec 08 '16 at 05:48 PM in Using UE4

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Khubaib Bashir
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avatar image Dartanlla Dec 08 '16 at 08:38 PM

Are you using AnimMontage to play your animations?

avatar image Khubaib Bashir Dec 10 '16 at 06:38 PM

No. I'm using level sequencer. When i play in game mode it creates footprint but how do i put this in level sequencer. Without gamemode i can't access my animated character in animation blueprint. In the animation blueprint when i access my blueprint class "cast to bpclass" it asks for object in which ive to connect my animated character like "get player character or pawn"

avatar image Khubaib Bashir Dec 10 '16 at 06:42 PM

Now my animated character is creating footprint but in game mode and I've to do this in level sequencer because I've to render it. It isn't a game its an animation film. I hope you understood me

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