Character Mesh not updating upon updated Uniform scale reimport

I guess this is a bug, when i change the Import Uniform Scale, re-import a character mesh, the mesh size does not change in corresponding Character Blueprints.

This might be related to the following scenario.

Imported Mesh and Animations with uniform transformation 1. Changing Mesh transformation, without additionally changing (reimporting related animations with the same transformation). In-game animations are generally automatically resized to fit the mesh.

Hey unit23,

I’m having trouble reproducing this. Whenever I re-import with a different Import Uniform Scale, it updates in the blueprint as expected.

Can you screencap a video or send screenshots to show me what you mean? I might be missing something.

Sorry, but i already changed/reimported all meshes and animations in a lower scale, instead of just resizing the character mesh, to fit the scale. If i come across this issue again (likely), i will post a video. Thanks.