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Why can't I see other players in multiplayer?

I tried to set up multiplayer myself, and got the two windows open ( Client and server ) and could trigger and witness doors opening in both sessions, BUT, neither session could actually see the other pawn. So I gathered the pawns where hidden for some reason , so I figured I better just look up a tutorial.

I found one of Epic's official tutorials on blueprint networking, and in this tutorial the exact same steps I took are taken, but on their end, in the tutorial they can see the other plays - I still cannot.

I have been stuck on this for a while now, as it really just seems to be something minor that I can't solve, it is clear that both players are in the session because interaction done in one session are seen by the player in the other session.

If anyone could give some insight into this, I would be very grateful.

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asked Jun 07 '14 at 11:10 AM in Using UE4

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avatar image devdavi Jun 07 '14 at 03:30 PM

This is a silly response, but have you made sure that player models/components are set to be visible to other players? For instance, in setting up first person shooter you make the arms visible to the player and the body not visible and the opposite for other players?

avatar image ShirtyKezRat Jun 07 '14 at 03:33 PM

If you're replicating correctly you're characters should show. Check if actual mesh/skeletal mesh is set as only seen by owner... If you are using the FPS Template the're a good chance yes.

avatar image catfishermen Jun 09 '14 at 06:05 AM

Hi, I did think this might be the issue, but I can't quite find any rendering or visibility options on the skeletal mesh, could you clue me in to where they should be? I have only recently moved from ue3 to 4 so the layout change has slowed me down considerably.

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Hey catfisherman,

You can see the options Owner No See and Only Owner see in the Character Blueprint. Go to Defaults and scroll down to the bottom of the Rendering section. Click the little arrow to expand the section, then scroll down until you see the options for each of the two meshes. By default, the full character mesh will have Owner No See enabled, and the arms/weapon mesh will have Only Owner See enabled. You want to make sure you don't have Only Owner see enabled on the full character mesh. You can see an example of this in action in ShooterGame in the PlayerPawn Blueprint.

Hope that helps!

Ben Halliday

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answered Jun 09 '14 at 06:55 PM

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