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How can i make my character react to physics AND register overlap events?

Hello fellow UE4 developers.

Is it possible to make an actor report both hit events from physics AND overlap events, using the same collision sphere? The collision sphere is attached to a bone at my character mesh.

Product Version: UE 4.14
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asked Dec 08 '16 at 10:41 PM in Using UE4

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dkoding
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