Hey Unreal,
We are trying to use the “Layered blend per bone” node in the Anim Graph to switch between multiple animations. For example. We want the same base pose for the legs / locomotion but different poses for the upper body.
When we try to use it we are getting multiple weird errors:
- If there are multiple Blend Poses only the last one will actually visibly blend correctly in preview.
Blend Weights:
Runtime (As pin) off:
- If you plug in the numbers in the details panel it shows it seems to work correctly in the graph but doesn’t show in the preview.
Runtime (As pin) on:
- If there are more than 2 Blend Poses the first two blend weights do nothing and the third controls all three at once.
Cheers,