Many players on a server cause fps drop.
We have a big map with sublevels. When more than 10 players connect to the server and walk to different parts of the map fps drops even on clients. When we tested with 2-3 players staying in a group the fps degradation was not there. What could cause such problems?
asked Dec 09 '16 at 02:07 AM in Rendering
I'd first look at the rendering complexity of the player models. How much polygons does it have, how complex are the materials, etc. Then you could check if you do anything heavy in the character and playercontroller tick function, which would explain why there are fps drops when more players are in the game.
answered Dec 09 '16 at 03:10 AM
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