Package game from engine source does not work

Hi there,

I am trying to build a game with 12.5. If I download the engine, and than package the game, it works fine.

But when I try to package the game from the engine source, it ends at the following:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.09-02.28.25:065][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.09-02.28.25:065][ 0]LogInit:Display: Success - 0 error(s), 0 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.09-02.28.25:065][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:

I downloaded the source from github, runned the setup, generated the project files, opened the sln, set the engine to development editor, and build the engine without a problem.

Than I went to my project, switched the engine from 12.5 to the source engine 12.5. And packaged the game.

Before I did all that I deleted all my intermediate, binaries and saved data, within my project, and in appdata.

After switching to the source engine, I generated the project files. After the editor was started up, I package the game with the same settings to which I successfully build the game.

But strange enough, the log stops at what is shown above.

I hope someone knows how to fix this.

Kind regards.

ERuts

Of course, memory corruption!