Character Shaking When Changing Rotation

Hello. In topdown blueprint, I made the character face to mouse cursor by event tick. It is when character stays still but when it is moving, it shakes, it is not smooth. How can I make it smooth? It is not even an animated character, it is just an object.

Thanks.

I’ve found the best solution to solving this is using the control rotation settings, then have a tick event set control rotation according to mouse position.

Can you explain it a bit more?

Screenshot - 4958dd1dac189d13f18dd8d1a0f4f836 - Gyazo In your Controller, set this function as an event tick one. And in your pawn, check this box on your pawns settings so it looks like this Screenshot - 1e1c55fe993f9cd1c72cb9de3287533e - Gyazo

Yeah it is smooth now but control changes when you move the mouse. I want W-A-S-D to move same way when I move the cursor.

assuming your camera isn’t also rotateable.
if it is, you can do something like this

the "select’ nodes can allow you to toggle with bool if needed or wanted.

It did not work. Still not smooth.

does anyone know a solution for this?