DestructibleComponent mesh cannot be changed in details panel once set

  1. Create a Blueprint.
  2. Create a DestructibleComponent.
  3. Assign a DestructibleMesh to that component.
  4. Compile and drop BP in a map.
  5. Assign a new DestructibleMesh to that actor via the details panel.
  6. → No change.
  7. Assigning a new DestructibleMesh from within the BP also does not update the BP Viewport.

This means we need a separate BP for each DestructibleMesh, even if they share the very same BP functionality.

Hi Slaas,

I’ve submitted a ticket for this issue that you can track the status of here: Unreal Engine Issues and Bug Tracker (UE-39561)

Thank you!

Tim

Thanks Tim. Assigning a new DM inside the BP does work though, but the BP viewport and any actors that are already in the level do not update. Assigning in the level details panel does not work at all (as described). Just wanted to add that after reading the ticket.