When I upgrade 4.14, the package failed.
UE4Editor-Cmd: [2016.12.09-06.06.46:089][ 0]LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh ‘/Game/Meshs/SkeletonMeshs/Strong/SK_S01_H009.SK_S01_H009’. Please resave the asset.
UE4Editor-Cmd: [2016.12.09-06.06.46:426][ 0]LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh ‘/Game/Meshs/SkeletonMeshs/Strong/SK_S01_H004.SK_S01_H004’. Please resave the asset.
UE4Editor-Cmd: [2016.12.09-06.07.47:310][ 0]LogWindows:Error: begin: stack for UAT
UE4Editor-Cmd: [2016.12.09-06.07.47:313][ 0]LogWindows:Error: === Critical error: ===
UE4Editor-Cmd: [2016.12.09-06.07.47:323][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:333][ 0]LogWindows:Error: Assertion failed: TriNorm.SizeSquared() > SMALL_NUMBER && “Collinear points in FMath::ComputeBaryCentric2D()” [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMath.cpp] [Line: 1976]
UE4Editor-Cmd: [2016.12.09-06.07.47:343][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:353][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:363][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:373][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:383][ 0]LogWindows:Error: end: stack for UAT
CommandUtils.Run: Run: Took 1210.2702235s to run UE4Editor-Cmd.exe, ExitCode=3
InternalUtils.SafeCopyFile: SafeCopyFile F:\UE4\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.09-13.47.51.txt C:\Users\new\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+4.14\Cook-2016.12.09-14.08.01.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\UE4\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.09-13.47.51.txt
Project.Cook: Cook failed. Deleting cooked data.
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\CS3_dabao\CS3.uproject; see log C:\Users\new\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+4.14\Cook-2016.12.09-14.08.01.txt
在 AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
在 AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
在 Project.Cook(ProjectParams Params)
— 内部异常堆栈跟踪的结尾 —
在 Project.Cook(ProjectParams Params)
在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
在 AutomationTool.BuildCommand.Execute()
在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
在 AutomationTool.Automation.Process(String[] Arguments)
在 AutomationTool.Program.MainProc(Object Param)
在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
在 AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)