Build package failed in 4.14

When I upgrade 4.14, the package failed.

UE4Editor-Cmd: [2016.12.09-06.06.46:089][ 0]LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh ‘/Game/Meshs/SkeletonMeshs/Strong/SK_S01_H009.SK_S01_H009’. Please resave the asset.
UE4Editor-Cmd: [2016.12.09-06.06.46:426][ 0]LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh ‘/Game/Meshs/SkeletonMeshs/Strong/SK_S01_H004.SK_S01_H004’. Please resave the asset.
UE4Editor-Cmd: [2016.12.09-06.07.47:310][ 0]LogWindows:Error: begin: stack for UAT
UE4Editor-Cmd: [2016.12.09-06.07.47:313][ 0]LogWindows:Error: === Critical error: ===
UE4Editor-Cmd: [2016.12.09-06.07.47:323][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:333][ 0]LogWindows:Error: Assertion failed: TriNorm.SizeSquared() > SMALL_NUMBER && “Collinear points in FMath::ComputeBaryCentric2D()” [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\Math\UnrealMath.cpp] [Line: 1976]
UE4Editor-Cmd: [2016.12.09-06.07.47:343][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:353][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:363][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:373][ 0]LogWindows:Error:
UE4Editor-Cmd: [2016.12.09-06.07.47:383][ 0]LogWindows:Error: end: stack for UAT
CommandUtils.Run: Run: Took 1210.2702235s to run UE4Editor-Cmd.exe, ExitCode=3
InternalUtils.SafeCopyFile: SafeCopyFile F:\UE4\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.09-13.47.51.txt C:\Users\new\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+4.14\Cook-2016.12.09-14.08.01.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile F:\UE4\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.09-13.47.51.txt
Project.Cook: Cook failed. Deleting cooked data.
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\CS3_dabao\CS3.uproject; see log C:\Users\new\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4+4.14\Cook-2016.12.09-14.08.01.txt
在 AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
在 AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
在 Project.Cook(ProjectParams Params)
— 内部异常堆栈跟踪的结尾 —
在 Project.Cook(ProjectParams Params)
在 BuildCookRun.DoBuildCookRun(ProjectParams Params)
在 AutomationTool.BuildCommand.Execute()
在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
在 AutomationTool.Automation.Process(String[] Arguments)
在 AutomationTool.Program.MainProc(Object Param)
在 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
在 AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

,

Please delete your Intermediate and Saved folders from your project folder and try to package again. Please then copy and paste your whole error output log to a .txt file and upload it with your next reply.

Thank you!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!