I noticed the duplicated path on the path, I fixed it, but somehow during the cooking it will always go somewhere else. And just clearing out the path in the packaging settings does not work, unreal adds one of his own always resulting in a wrong path again.
Just tried that, same error “no such path”. How do I specify which path the automation tool should deploy to? In the packaging settings it doesnt work, the automation tool will just add whatever path it feels like on it.
So we fixed it by deleting manually the ApplocalPrerequisitesDirectory in DefaultEngine.ini (Of the current project, not the engine). Just delete whatever the engine is writing on its own, it should look like this:
ApplocalPrerequisitesDirectory=(Path=)
After that we built and deployed it with no issues,
@popifrex i think i’m having a similar problem, but my defaultengine.ini from my project don’t have anything about “ApplocalPrerequisitesDirectory” could you paste there what yours look like, so i can try copy the section and paste on my file and see if it works. So fustrating and i think this is the culprit
Unfortunately I do not have unreal engine installed anymore, check other .inis in your project folder and check what they have. I’m afraid that’s all the help I can provide atm.