[Closed] Slate? Garbage collection crash during map tranistion
We are seeing an occasional garbage collection crash when transitioning from our game play maps back to our front end maps during the garbage collection after everything is destroyed
We are looking into this but wondering if this looks familiar?
The question has been closed Dec 09 '16 at 10:09 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
It's possible that this is an issue stemming from your resource UObject being managed in your loading screen thread. Try removing the FGCObject inheritance, and calling AddToRoot right after creating the ResourceObject to ensure it won't be garbage collected. You'll then need to call RemoveFromRoot once the loading screen is destroyed.
Let me know if that works for you, otherwise we'll keep digging.
answered Dec 09 '16 at 10:09 PM
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