[Closed] Crash in ANavLinkProxy::GetComponentsBoundingBox
If you turn a NavLinkProxy into a blueprint, and then compile it, you'll crash in ANavLinkProxy::GetComponentsBoundingBox because SmartLinkComp is NULL.
I reproduced this in a clean 4.13.
Appears to happen because when the blueprint is compiled and it replaces the object via "CopyPropertiesForUnrelatedObjects", the SmartLinkComp doesn't get set in FFindInstanceReferenceSubobjectHelper::Duplicate, so it converts to NULL afterwards.
The object is clearly intended to have a SmartLinkComp, so I don't think guarding the "if" statement is sufficient, but I don't know what should be done about it.
The question has been closed Dec 09 '16 at 10:19 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
I have been able to reproduce the crash, and have entered a ticket to be investigated by our developers: https://issues.unrealengine.com/issue/UE-36486
We will also follow up here when this issue receives a fix. Please let us know if you have any other questions about this issue, or would like to discuss how you may be able to fix this yourself.
Have a great day
answered Dec 09 '16 at 10:14 PM
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