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How can I add buttons dynamically on my UMG Widget from a Structure?

How can i add buttons dynamically on my UMG Widget from a Structure? I've been messing around with this for hours and I cant seem to get it to work. I just want to add a new button on the struct any time and have it be available for selection and use. Am I fundamentally misunderstanding how UMG works?

Here's how I'm trying to do it.

  1. Create Struct that holds buttons (easy enough)

  2. Create an actor that when overlapped will trigger an Icon (button) to appear on screen. This actor has the Struct as an array variable. I then take this array and use the get node to to get all the buttons. The get node has an integer variable, so I create an integer variable input. This input can select which button I want via the editor as it is editable within the editor. This is where i get stuck. How do you then bring these buttons to life (per say)?

  3. If I could then generate the buttons I would add then as children to a a UMG panel of some kind and have a second Struct that cared there style information.

Tell me what I'm doing wrong here.

Product Version: UE 4.13
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asked Dec 09 '16 at 11:17 PM in Blueprint Scripting

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Mr Janks
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