Ue4 metadata mismatch --> if using childactors inside childactor

Hi,

I had ue4 metadata mismatch(something with duplicated threads “dont remember now”) in project when using CHILDACTOR INSIDE CHILDACTOR and setting it to variable in construction stript after cast to classs…

everything works fine, until I save, — > quit – > reload project

crasching scheme…==… Pawn Blueprint — > Childactor — > Childactor === crash after saving.

if I create that child actor with construction script instead of adding it to components table, problem dissapears

I will try to make quick project to reproduce it if u need

Hello Ralph_El Moon,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that may be involved with this issue?

Hello Ralph_El Moon,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,