I’m getting an 0xc000007b error every time I try Build my Level via Launch in UnrealTest, for testing.
The output report I get is as follows:
LogPlayLevel: Launcher Device ID: WindowsNoEditor@SPIKE
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Sandbox cleanup took 0.961 seconds
LogCook:Display: String asset reference resolve tried 1 did 0
LogRedirectors:Display: Timer ResolveTimeLoad 0.000000
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 0.001165
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 504 packages, Final after dependency resolve: 504
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 371, size is 169.75kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 0.000016s total time 2.718450
LogCook:Display: Peak Used virtual 1774 Peak Used phsical 1293
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
GenerateLongPackageName: 0.082891ms
SavingAssetRegistry: 162.884641ms
IntStats
LoadPackage=20
SavedPackage=374
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000076
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=I:/GitHub/UnrealTest/UnrealTest.uproject BuildCookRun -project=I:/GitHub/UnrealTest/UnrealTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64
-map=/Game/Levels/NewTestArea01 -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=“/Game/Levels/NewTestArea01 -Messaging” -device=WindowsNoEditor@SPIKE -addcmdline="-SessionId=DF579D164336AB926905A3A17F1726D5 -SessionOwner=‘Dual’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for I:\GitHub\UnrealTest\UnrealTest.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: I:\GitHub\UnrealTest\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: I:\GitHub\UnrealTest\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: I:\GitHub\UnrealTest\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.036055
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: I:\GitHub\UnrealTest\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: Platform.Deploy: WARNING: Win64 does not implement Deploy…
LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED **********
LogPlayLevel: Project.RunInternal: Starting Client…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000062
LogPlayLevel: CommandUtils.Run: Run: I:\GitHub\UnrealTest\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe …/…/…/UnrealTest/UnrealTest.uproject /Game/Levels/NewTestArea01 -stdout -abslog=“C:\Users\Dual\AppData\Roaming\Unreal Engine\AutomationTool\Logs\I+Epic+Games+4.13\Client.log” -Messaging -nomcp -Windowed -CrashForUAT -SessionId=DF5
79D164336AB926905A3A17F1726D5 -SessionOwner=“Dual” -SessionName=“Launch On Device”
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Client exited with error code: -1073741701
LogPlayLevel: at Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params)
LogPlayLevel: at Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile)
LogPlayLevel: at Project.Run(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 9.750228
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
Hope this is enough information.